- latest work
- screenshots
- downloads
- tutorials
- about me



intro: the grain engine is an experimental 3D engine that I'm developing independently to implement and work with several well known real-time 3D graphics techniques as well as to explore and develop various "new" ideas i have. grain is not a game. nor will it likely ever be "finished". its a testbed, a tool if you will, for my research. it may evolve into more than this eventually.


the grain engine - an experiment in 3D technology.
copyright (C) 1999 kurt miller.
  Tutorials
Here are some tutorials I've written on various topics semi-recently:
  • Collision Detection
  • Light / Shadow Mapping
  • Vertex Normals
  • Creating & Using DLLs
  • Working With Menus And Dialog Boxes
  • Introduction To Windows Programming

  • I'll try to find some of the much olders ones I've done some day.








    copyright (c) 1999 kurt miller. all rights reserved.